Serious Injuries


Every seriously injured player must be rolled for on the following table to determine the extent of the injury.
d6Area
1-2 Arm
3-4 Leg
5 Body
6 Head

Once the injury area has been determined, a d6 must be rolled to determined the actual injury.  


Arm   Injury Effect
d6      
1-3 Hand      
  1 Broken Nail None
  2 Dislocated Finger 80%
  3 Broken Finger 60%
  4 SoreWrist  
    1-5 Strain 40%
    6 Tendon Damage N
  5 Fractured Wrist M
  6 Broken Hand M, -1 BH (d3)
4-6 Arm      
  1 Cut Arm None
  2 Elbow Damage  
    1-4 Twisted 60%
    5-6 Tennis Elbow N
  3 Broken Arm M, -1 ST (d3-1)
  4 Muscle Strain  
    1-5 Pull M
    6 Tear M (d3)
  5 Dislocated Shoulder  
    1-4 Dislocation M
    5-6 Severe M, N
  6 Rotator Cuff  
    1-3 Pull M
    4-5 Damaged M (d3)
    6 Torn M (d6)

 

Leg   Injury Effect
d6      
1-3 Foot      
  1 Athlete's Foot None
  2 Stubbed Toe 80%
  3 Broken Toe 60%
  4 Broken Foot M
  5 Chipped Bone M
  6 Achilles Damage  
    1-2 Strain M
    3-4 Pull M (d3)
    5 Tear M, N, -1 MA (d3-1)
    6 Snap M (d3), N, -1 MA
4-6 Leg      
  1 Gashed Leg 60%
  2 Shin Splints 40%
  3 Broken Leg  
    1-3 Break M
    4-6 Serious M, -1 MA (d3)
  4 Quadricep Pull M (d3)
  5 Knee Injury  
    1-2 Grazed None
    3-4 Twisted M, -1 Dodging (d3)
    5-6 Ligament  
   
1-2 Pull
M
   
3-4 Medial
M (d3), N, -1 MA (d3)
   
5-6 Cruciate
M (d6), N, -1 MA
  6 Hamstring  
    1-3 Strain M, N
    4-5 Torn M (d3), N
    6 Snap M (d6), N, -1 MA

 

Body   Injury Effect
d6      
1-3 Torso      
  1 Heartburn None
  2 Flesh Wound 80%
  3 Stomach Injury M
  4 Groin Strain  
    1-3 Groin Strain 50 %
    4-5 Pull M
    6 Tear M (d3)
  5 Chest  
    1-2 Sore Nipple None
    3-4 Internal Bleeding M
    5-6 Pectoral Strain  
   
1-3 Pull
M (2)
   
4-6 Tear
M (d3), -1 ST (d3-1)
  6 Ribs  
    1-3 Bruised M
    4-5 Cracked M (d3)
    6 Broken M (d3), -1 AV
4-5 Back      
  1 Irritating Itch None
  2 Slipped Disc M
  3 Stiff Back  
   
1-2 Sore
50 %
   
3-4 Bruised
M
   
5-6 Damaged
M (d3)
  4 Kidney Damage  
    1-4 Mild M
    5-6 Severe M (d3+1)
  5 Hernia  
    1-2 Mild 40%
    3-4 Irritant M
    5 Serious M (d3)
    6 Severe M (d6)
  6 Spine  
    1-3 Bruised M
    4-5 Damaged M (d3)
    6 Serious  
   
1-3 Damage
M (d3)
   
4-5 Cracked
M (d6)
   
6 Broken
 
   
1-5 Severe
M (season), -1 AV
   
6 Crippled
Retire
6 Neck      
  1-4 Collar Bone  
    1-3 Bruised M
    4-5 Fractured M (d3)
    6 Smashed M (d3), -1 AV
  5-6 Neck  
    1-3 Stiff M
    4-5 Strained M (d3)
    6 Serious  
   
1-3 Severe
M (d3)
   
4-5 Dangerous
M (d6), -1 AV
   
6 Broken
 
   
1-2 Minor
M (d6), -1 AV
   
3-4 Major
M (season), -1 AV, -1 AG
   
5 Crippled
Retire
   
6 Fatal
Death

 

Head   Injury Effect
d6      
1-3 Facial      
  1 Split Lip None
  2 Chipped Tooth 80%
  3 Broken Nose 50 %
  4 Perforated Ear-Drum M, M next away match
  5 Facial Wounding  
    1-2 Superficial 50 %
    3-4 Mild M
    5 Severe M (d3)
    6 Uglification M (d3), Foul Appearance (season)
  6 Eye Damage  
    1-2 Black Eye 50%
    3-4 Gouged Eye M
    5 Retina Damage M (d3), -1 Catch/Intercept
    6 Blinded M (d3), -1 Catch/Intercept
      If player suffers blinded twice then Retire
4-6 Cranial      
  1 Dislocated Jaw 30%
  2 Broken Jaw M
  3 Fractured Cheekbone M
  4 Concussion  
    1-3 Mild M
    4-6 Serious M, N
  5 Fractured Skull  
    1-2 Superficial M
    3-4 Minor M (d3)
    5 Major M (d6), -1 AV
    6 Serious  
   
1-3 Damaged
M (d6), -1 AV
   
4-5 Severe
M (d6), -1AV, -1 AG
   
6 Dangerous
M (d6), -1 AV, -1 AG, -1 MA
  6 Brain Injury  
   
1-3 Do'h! My brain hurt
M (2)
   
4-5 Serious
M (d3+1), N
   
6 Trauma
 
   
1-3 Damage
M (d6), N, -1 AV
   
4-5 Severe
M (season), N, -1 AV
   
6 Dangerous
 
   
1-4 Severe
M (season), N, -1 AV
   
5 Acute
Retire
   
6 Fatal
Fatal

 


Key M = Miss one match M(n) = Miss n matches. N = Niggling Injury n% = n% chance to play next match.
Serious Injury rules created by MadLordAnarchy