The History of the Scarbringer Savages
Year |
W |
D |
L |
F |
A |
Pts |
Conf |
Pos |
Post |
2006 |
4 |
2 |
2 |
15 |
11 |
14 |
2 |
8 |
QF |
2005 |
2 |
1 |
5 |
9 |
13 |
7 |
4 |
11 |
DNQ |
2004 |
1 |
2 |
5 |
13 |
23 |
5 |
4 |
11 |
DNQ |
2003 |
1 |
1 |
6 |
4 |
24 |
4 |
4 |
7 |
DNQ |
- 2006: The Savages finally move out of the ADA West basement to such an extent that they qualify for the post-season for the first time. Their success is rooted in the running game where the franchise leads the league in rushing yards. The post-season experience sees them through to the Quarter Finals via walkover against The Darkstalkers where they are edged out by PAIN Corp.
- 2005: Another gradual improvement for the franchise is not enough to lift them from the foot of the Western Conference but a significant improvement on defence suggests that the team is moving in the right direction. The Savages suffer a blow in their final game of the season though when star receiver Stinky is killed.
- 2004: Despite only winnng one game again, the Savages perform much better in 2004 finding scoring form and racking up multipled TDs in half of their matches. The defence is still leaky though and they are unable to haul themselves out of their position at the foot of the West and one place above the wooden spooners.
- 2003: The innaugural season is a difficult one for the Scarbringer Savages who win only one game all season. The fans seem not to mind and are pleased to have so much attention on their town. Pundits are unbeat about the prospects for the team as the season produces a few genuinely strong performances.
- 2002: The Beejemeister's plan comes to fruition when the AD Blood Bowl League is set up. Having a stadium in place and an eager local following, the Scarbringer Savages are accepted into the league and given a franchise in the Western Conference. The Beejmeister announces himself as the Head Coach.
- 1999: A young entrepreneur known as The Beejmeister spots a potential niche in the market. He gains the trust and respect of the locals by playing inoffensive rock and/or roll music. Within three years, the morose population of Scarbringer has rallied round to fund a rudimentary sports arena.
- 1970: Delegates from the People's Flower Society descend en masse on Scarbringer but leave in disgust bemoaning the lack of basic numeracy and communication skills.
- 1922: Official trade links are established between the civilised world and the tribes of Scarbringer. In the nearly 40 years since contact was first made, the barbarian tribes have formed a rudimentary town with grim constructions and a dour outlook on life. Migration from the rest of the Old World to Scarbringer does not take off.
- 1885: Explorers make contact with barbarian tribes located in the north of Albion. Out of the 12 members of the exploration party, three survive the experience. The tribes land is named Scarbringer in honour of the largest tribe leader.