MA Cap: No player may have an MA greater than 9. This includes the acquisition of skills such as Very Long Legs but does
not include temporary effects resulting from the use of a Special Play Card for instance.
It is permissible to make a pass to an empty square though this is likely to result in a turnover.
A turnover does not occur if a player attempts but fails to catch a bouncing ball.
A turnover does not occur if a player fails to make a complete throw but it is caught anyway before bouncing.
A pass will fumble on a natural or a tackle-zone modified 1.
Do not roll for armour when a player falls due to failing an exert.
When using a blitz action, a player must attempt to pick up the ball at the point at which they enter the square containing it.
A player may not move after they have thrown or handed off the ball.
A player may only use each of their skills once per turn.
Re-rolls may not be used for any activity that does not affect the player using the re-roll e.g. AV rolls including when
fouling.
Physical Abilities must be rolled for and cannot simply be selected. A player can only roll on a set of abilities if they
can normally take that form of skill.
| d16 | Mutation |
|---|---|
| 1 | Big Hand |
| 2 | Claw |
| 3 | Extra Arms |
| 4 | Extra Leg |
| 5 | Foul Appearance |
| 6 | Horns |
| 7 | Hypnotic Gaze |
| 8 | Mace Tail |
| 9 | Prehensile Tail |
| 10 | Regeneration |
| 11 | Spikes |
| 12 | Stunty |
| 13 | Tentacles |
| 14 | Two Heads |
| 15 | Thick Skull |
| 16 | Long Legs |
| 17 | Ethereal |
| 18 | Toughness |
| 19 | Reroll |
| 20 | Reroll |