MA Cap: No player may have an MA greater than 9. This includes the acquisition of skills such as Very Long Legs but does
not include temporary effects resulting from the use of a Special Play Card for instance.
It is permissible to make a pass to an empty square though this is likely to result in a turnover.
A turnover does not occur if a player attempts but fails to catch a bouncing ball.
A turnover does not occur if a player fails to make a complete throw but it is caught anyway before bouncing.
A pass will fumble on a natural or a tackle-zone modified 1.
Do not roll for armour when a player falls due to failing an exert.
When using a blitz action, a player must attempt to pick up the ball at the point at which they enter the square containing it.
A player may not move after they have thrown or handed off the ball.
A player may only use each of their skills once per turn.
Re-rolls may not be used for any activity that does not affect the player using the re-roll e.g. AV rolls including when
fouling.
Physical Abilities must be rolled for and cannot simply be selected. A player can only roll on a set of abilities if they
can normally take that form of skill.
d16 | Mutation |
---|---|
1 | Big Hand |
2 | Claw |
3 | Extra Arms |
4 | Extra Leg |
5 | Foul Appearance |
6 | Horns |
7 | Hypnotic Gaze |
8 | Mace Tail |
9 | Prehensile Tail |
10 | Regeneration |
11 | Spikes |
12 | Stunty |
13 | Tentacles |
14 | Two Heads |
15 | Thick Skull |
16 | Long Legs |
17 | Ethereal |
18 | Toughness |
19 | Reroll |
20 | Reroll |