1) Total points 2) Head to Head 3) TD difference 4) TD scored 5) Roll d6
Each team is assessed for position within their Conference before the team is assessed for position across the league
Immediately subsequent to selection of Special Play Cards, the referee must scrutinise the cards held by both players
without divulging any information on their content. Whenever a coach plays a Special Play Card, the referee may opt to
validate that card as being one that was legitimately drawn at the correct stage of the pre-match sequence.
All players must touch each square they enter. Failure to do so requires that the player must make an exert roll for
every square that they should have entered but didn’t.
Any player that moves more squares than their MA allows must make an exert roll. If a player moves more than is
permitted by exert rolls, they are placed back into the last square they could legitimately enter and automatically fail
their exert roll.
A coach may not take back the movement of any player once that player has left a tackle zone during that turn. A player
may be moved back at the request of the opposing coach if the player has not fulfilled their movement obligations such as
failing to make a dodge roll to leave a tackle zone.
A team may not have more than eleven players on the pitch unless circumstances specifically allow them to do so. If a team
sets up more than eleven players, the opposing coach may call a 12 Men Penalty once the set-up of the team with 12 players
is finalised. One randomly selected player on the pitch is sent off (modify as standard) and the set-up must be recommenced.
All trades must be approved by League Offices.
The Bankruptcy card means that all current funds including from this game are frozen until after the season.
The Peaked card affects a random player from the team the card is played on.